1/4/2024 0 Comments Parsec streamingIn the earnings call, Unity Software Chief Executive John Riccitiello stressed the company’s goal is to provide users with the best tools to succeed as RT3D creators. Unity stated that buying Parsec is an important step as it moves toward its expanded cloud vision of enabling creators to work from any location, on any device, with access to rich and powerful tools that can be used to deliver “real-time 3D experiences of the future.” Parsec quickly developed a big following in the creative industry because it provides remote desktop access without compromise, streaming in-progress artwork without messing up the colors and playing nicely with fancy input tools such as pressure-sensitive tablets used by digital artists for sketching and drawing. The idea was that it enabled gamers to play better games than their hardware could support, but it quickly became apparent that its software was just as useful as a tool for creators. Parsec, which was founded in 2016, began life as a remote desktop provider focused on streaming games to less powerful devices. The acquisition of Parsec shows that Unity is bent on attracting more creators to its platform. But its software, which relies on artificial intelligence to render its virtual worlds, can also be used to create full-scale models of objects that can aid design for architects, engineers and even creatives. Unity is best known for its 3D gaming engine that’s used by videogame developers to create more interactive gaming environments, as well as virtual reality and augmented reality apps. Notably, its revenue rose 48% from a year ago. The acquisition, its biggest to date, came as the company reported strong second-quarter financial results that beat Wall Street’s expectations. underscored its ambitions to move beyond videogame development today with the news that it’s acquiring remote desktop provider Parsec Cloud Inc.
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